One SDK.
Every network.
apelsindroid drops into your app once and runs a real-time auction across every major ad network — higher fill, higher eCPM, one integration instead of a dozen.
One SDK, every network.
A single lightweight integration bridges your app to every ad network that matters, auctioning each request in real time so the highest bid wins — not the first one to respond.
Higher fill rate
Every request reaches every connected network at once — nothing goes unfilled because one partner had no inventory.
Higher eCPM
Networks bid against each other in the open, not in a fixed waterfall order — the best price wins the impression.
Lightweight SDK
A small binary footprint and a handful of methods — integration doesn't mean bloating your app or your build time.
One dashboard
Every network's performance in one place — no more logging into a dozen partner consoles to see how you're doing.
Formats built to perform.
Every major in-app format, mediated through the same auction.
Playable ads see 2–5× the install rate of static or video creatives — users try the game before they install it.
From request to render.
Request
Your app asks for an ad; the SDK fans the request out to every connected network at once.
Auction
Networks bid in real time against each other for the impression — no fixed waterfall.
Fill
The highest bid wins and its creative is fetched, ready to render.
Render
The ad displays in your app, and the result reports back to your dashboard.
The full multi-network auction clears in ≤500ms — fast enough to never touch your app's frame rate.